十字军之王3代码大全建造 关于十字军之王3增加发展度代码(6)
十字军之王3代码大全建造
增加虔诚:add_piety(piety) [Amount] – Add piety
增加声望:add_prestige(prestige) [Amount] – Add prestige
将头衔赋予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] – Gives the title to the specified character
宣布该角色获得该头衔:add_claim(ac) [Character ID (optional, the player by default)] [Title] – Gives the character a claim on the title
在当前年龄基础上增加年龄:age [Age] [Character ID] – Adds age to the current age
显示角色的历史:IDhistorical_id(hist) [Character ID] – Shows the historical id of a character
为角色添加特质:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] – Adds trait to a character
设置角色的性别:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] – Sets the sexuality of a character
显示有关角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] – Shows all info about all secrets that the character is involved in
移除角色的特质:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] – Removes trait from a character
使角色怀孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] – Make a character pregnant
重绘纹章:redraw_coa – Redraw coat of arms
一天之内AI会肯定所有事件:yesmen(yesman,debug_yesmen,ym) – AI will always say yes to everything within a day
一天之内AI会否定所有事件:nomen(noman,debug_nomen,nm) – AI will always say no to everything within a day
启用监视窗口:watch(ww) – Enables watch windows
启用AI监视窗口:aiwatch – Enables ai watch windows
启用AI战争协调员监视窗口:ai_war_coordinator_watch – Enables AI war coordinator watch window
停留在下一个加载屏幕上:loading_screen(ls) – Stays on the next load screen
在日志中显示错误:error – Show errors in log
测试发送消息:test_message [type] [char_id/title_key/goto province_id] – Test sending a message
显示游戏日志:gamelog – Show game log
发现所有针对该玩家的阴谋:know_schemes – Discovers all schemes target to the player
结束所有针对该玩家的阴谋:end_schemes – Ends all schemes target to the player
运行脚本测试:scripted_tests [pattern (optional)] – Run scripted tests
强制:OoSforce_oos – Force OoS
显示事件队列调试:event_queue – Print event queue debug
显示事件调试计数:event_counts – Print event debug counts
生成战斗场景中的攻击或防御方:spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario
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